r469 weapons using invulnerable palette

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Enjay
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r469 weapons using invulnerable palette

Post by Enjay »

As soon as I saw Randy's changelog I guessed it would create some work over at the GZdoom end of things. Anyway, the screenshot shows the effect.

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Graf Zahl
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Re: r469 weapons using invulnerable palette

Post by Graf Zahl »

Damn. That crap just won't work. It's caused by some special handling for having 2 shadpw armors in Strife.
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Gez
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Re: r469 weapons using invulnerable palette

Post by Gez »

Which didn't work anyway.

Why doesn't it use the same info as the software renderer, the info that's set in APowerup::AlterWeaponSprite ?
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