
r469 weapons using invulnerable palette
Moderator: Graf Zahl
- Enjay
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r469 weapons using invulnerable palette
As soon as I saw Randy's changelog I guessed it would create some work over at the GZdoom end of things. Anyway, the screenshot shows the effect.


- Graf Zahl
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Re: r469 weapons using invulnerable palette
Damn. That crap just won't work. It's caused by some special handling for having 2 shadpw armors in Strife.
- Gez
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Re: r469 weapons using invulnerable palette
Which didn't work anyway.
Why doesn't it use the same info as the software renderer, the info that's set in APowerup::AlterWeaponSprite ?
Why doesn't it use the same info as the software renderer, the info that's set in APowerup::AlterWeaponSprite ?