[1.2.01] Bug: Things do not clip properly to the ground.

Bugs that have been resolved.

Moderator: Graf Zahl

Locked
metroid014
Posts: 22
Joined: Thu Oct 01, 2009 4:21

[1.2.01] Bug: Things do not clip properly to the ground.

Post by metroid014 »

For some strange reason in my PWAD Things such as Corpses will appear to be slightly below the ground, and other things appear to be floating in the air...
User avatar
Enjay
Developer
Developer
Posts: 4748
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Re: [1.2.01] Bug: Things do not clip properly to the ground.

Post by Enjay »

I have approved the post but also moved it to closed bugs. This is not a bug and information can be found on it by searching for sprite clipping.

eg

http://forum.drdteam.org/viewtopic.php? ... 64&p=31739
jengelh
Posts: 41
Joined: Sat Jun 24, 2006 10:21
Contact:

Re: [1.2.01] Bug: Things do not clip properly to the ground.

Post by jengelh »

Well it does look odd. Whereas the software renderer just offsets the sprite down, the GL renderer seems to cut them off, and that does not even sound wrong if you imagine the sprite being rendered as a plane that then intersects the floor and gets cut off simply by the math. Can this perhaps be addressed?
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Re: [1.2.01] Bug: Things do not clip properly to the ground.

Post by Graf Zahl »

You wouldn't think that I'd have done something about it if I could, would you?
User avatar
Enjay
Developer
Developer
Posts: 4748
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Re: [1.2.01] Bug: Things do not clip properly to the ground.

Post by Enjay »

Here are a couple of graphics that I made up some time ago as part of a totally different post elsewhere. Even without the rest of the post, i think they illustrate the problem:

Image

Image
Locked

Return to “Closed Bugs”