This affects every reflective floor that I have checked but I know you have a copy of my Burghead mod so this is from map113 at approximately coords 2200, 300. These screenshots are from the slightly updated version in the archives (updated back in January/February I think). In each case, the shot is what r505 looks like followed by what it should look like.
[spoiler]Odd beige effect
changes as you move around the reflective surface
The lower side texture seems to be repeated above the table surface
A reflection in the shiny surface appears to have a z-fighting-like effect (just visible below the cacoward model).

[/spoiler]
Just in case
http://www.doomworld.com/idgames/index.php?id=15457