r645 Sprites and lighting again

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Enjay
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r645 Sprites and lighting again

Post by Enjay »

I'll get some pics up in a minute but I wanted to post this before the final version went "live".

At the start of my Burghead mod, all lighting modes except Doom have major problems with sprite lighting.
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Re: r645 Sprites and lighting again

Post by Enjay »

Pics:

Doom mode
Image

The other modes:
Image
Image
Image

Not just my maps
Image

Image

I have messed with ambient light levels and seen no improvement. The only thing that I did notice was that the effect was slightly different depending on which order the modes were cycled throough - almost as if GZdoom was remembering something from one mode to the next.
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Re: r645 Sprites and lighting again

Post by Enjay »

Actually, not just sprites, everything. This is map04 of Doom2 with nothing else loaded in Bright and Dark mode. The player glow effect is like he is carrying a 1,000,000 watt lamp around with him.

Image

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Re: r645 Sprites and lighting again

Post by Graf Zahl »

Damn...
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Re: r645 Sprites and lighting again

Post by Graf Zahl »

fixed
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