Hello, I think that this feature could, would be useful. It turn on the Z Buffer to draw this particular polyobject. Or, Maybe, over Special Start spot.
Thanks.
Plyobj_StartLineZB
Moderator: Graf Zahl
- Graf Zahl
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Re: Plyobj_StartLineZB
I have no idea what you are talking about.
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- Gez
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Re: Plyobj_StartLineZB
They're not supposed to work. Polyobjects must not be concave.Dethernal wrote:This applies only to complicated polyobject.
Even Eternity, which solved a lot of polyobject limitations, will still glitch if you give it concave polyobjects. Convexity is your only choice.
- Graf Zahl
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Re: Plyobj_StartLineZB
In a hardware renderer it could be done though. Just don't add the lines of the polyobject to the clipper (or add them but only after all lines of the polyobject have been processed) The second option would even be doable without any mapper's intervention.