Plyobj_StartLineZB

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Moderator: Graf Zahl

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Dethernal
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Joined: Thu Jan 22, 2009 20:48

Plyobj_StartLineZB

Post by Dethernal »

Hello, I think that this feature could, would be useful. It turn on the Z Buffer to draw this particular polyobject. Or, Maybe, over Special Start spot.
Thanks.
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Graf Zahl
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Re: Plyobj_StartLineZB

Post by Graf Zahl »

I have no idea what you are talking about.
Dethernal
Posts: 31
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Re: Plyobj_StartLineZB

Post by Dethernal »

Okay, I was wrong. See
On first screenshot a part of polyobject is missing.
Image
from another place this wall is visible.
Image
Maybe you can made special polyobject render code for this situation?
This applies only to complicated polyobject.
Image
Screenshot from DB2
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Gez
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Re: Plyobj_StartLineZB

Post by Gez »

Dethernal wrote:This applies only to complicated polyobject.
They're not supposed to work. Polyobjects must not be concave.

Even Eternity, which solved a lot of polyobject limitations, will still glitch if you give it concave polyobjects. Convexity is your only choice.
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Graf Zahl
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Re: Plyobj_StartLineZB

Post by Graf Zahl »

In a hardware renderer it could be done though. Just don't add the lines of the polyobject to the clipper (or add them but only after all lines of the polyobject have been processed) The second option would even be doable without any mapper's intervention.
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