True-color player sprites

Bugs that have been resolved.

Moderator: Graf Zahl

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milasudril
Posts: 64
Joined: Fri May 15, 2009 17:21

True-color player sprites

Post by milasudril »

Check this thread: http://forum.drdteam.org/viewtopic.php? ... 744#p42744 . Since MorphActor makes a true-color sprite appear, it should appear correct calling MorphActor without it.

Graphics board: NVIDIA GeForce 9500 GT
Operating system: Windows XP Pro
GZDoom version: 1.4.1
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Marty Kirra
Posts: 364
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Re: True-color player sprites

Post by Marty Kirra »

Another topic on here stated true-color player sprites aren't rendered correctly or something. They get shifted over to the game's palette.
milasudril
Posts: 64
Joined: Fri May 15, 2009 17:21

Re: True-color player sprites

Post by milasudril »

Marty Kirra wrote:Another topic on here stated true-color player sprites aren't rendered correctly or something. They get shifted over to the game's palette.
That is the bug to discuss. Graf Zahl claims he cannot solve it due to color translation. However, I suggest disable color translation for true-color sprites.
Deathlike2
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Joined: Sat Oct 29, 2005 0:40

Re: True-color player sprites

Post by Deathlike2 »

I think you missed the point. This should probably be more of a feature request than anything.

If you reread what Graf wrote, you cannot make that assumption. It would have to be determined somehow (new property) or something that would allow proper compatibility.
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Graf Zahl
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Re: True-color player sprites

Post by Graf Zahl »

Should work better now.
Zetsui
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Re: True-color player sprites

Post by Zetsui »

Sorry for bumping but can anybody tell me what revision this was that fixed the problem?
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