http://www.doomworld.com/idgames/index.php?id=5191 - Still referencing this WAD
There are some inconsistencies between the ZDoom renderer and the GZDoom OpenGL renderer on map32 of the WAD.
The first pic involves the health pickups are not readily visible in the water in the GZDoom renderer. I'm not entirely sure it matters, but I guess it's worth pointing out.
The second pic involves the armor pickup that seems to be "sunk" in the GZDoom renderer. In the ZDoom renderer, you can see a small sunken texture/platform from which the armor is placed upon.
[r737] More Map Rendering Bugs
Moderator: Graf Zahl
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- Posts: 233
- Joined: Sat Oct 29, 2005 0:40
[r737] More Map Rendering Bugs
- Attachments
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- GZDoom pic of second location
- Screenshot_Doom_20100202_174114.png (254.9 KiB) Viewed 275 times
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- GZDoom pic of first location
- Screenshot_Doom_20100202_174056.png (345.71 KiB) Viewed 275 times
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- zdoompics.zip
- Two locations with rendering differences
- (188.05 KiB) Downloaded 41 times
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
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Re: [r737] More Map Rendering Bugs
Both limitations of the renderer but no bugs.