[r737] More Map Rendering Bugs

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Deathlike2
Posts: 233
Joined: Sat Oct 29, 2005 0:40

[r737] More Map Rendering Bugs

Post by Deathlike2 »

http://www.doomworld.com/idgames/index.php?id=5191 - Still referencing this WAD

There are some inconsistencies between the ZDoom renderer and the GZDoom OpenGL renderer on map32 of the WAD.

The first pic involves the health pickups are not readily visible in the water in the GZDoom renderer. I'm not entirely sure it matters, but I guess it's worth pointing out.

The second pic involves the armor pickup that seems to be "sunk" in the GZDoom renderer. In the ZDoom renderer, you can see a small sunken texture/platform from which the armor is placed upon.
Attachments
GZDoom pic of second location
GZDoom pic of second location
Screenshot_Doom_20100202_174114.png (254.9 KiB) Viewed 274 times
GZDoom pic of first location
GZDoom pic of first location
Screenshot_Doom_20100202_174056.png (345.71 KiB) Viewed 274 times
zdoompics.zip
Two locations with rendering differences
(188.05 KiB) Downloaded 41 times
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Graf Zahl
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Re: [r737] More Map Rendering Bugs

Post by Graf Zahl »

Both limitations of the renderer but no bugs.
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