I was thinking, that if the menus wern't too hard coded for you to move the possitioning around, you could put the Automap colors at the top of the list, along with the other options that open a new menu. Also, is it possible to remove the "Strafe Special Key" bindings for all gametypes except strafe? Its kinda stupid to have them there when your playing Doom
On the automap options, i just noticed that the Automap colors is grouped with the other automap functions. Would it be possible to make a new menu called Automap options that have those, along with the color selections?
[MENU CHANGES] Request for a few details changed
Moderator: Graf Zahl
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Re: [MENU CHANGES] Request for a few details changed
I've seen you call it that a few times. The game is called "Strife" - Full title "Strife: Trust No One" AKA "Strife: Quest for the Sigil". Not strafe.nwbeeman wrote:"Strafe Special Key"
...strafe
Strife:
Heated, often violent dissension; bitter conflict.
A struggle, fight, or quarrel.
Contention or competition between rivals.
Archaic. Earnest endeavor or striving.
Strafe:
To attack (ground troops, for example) with a machine gun or cannon from a low-flying aircraft.
To move sideways in a first person shooting game.
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Well, as soon as they invent cryo-freezing technology i'll ask him, seems hes obsessed with upgrading something that will make no diffrence to the end player, but eaiser for developers. (Although, seeing the MARS wad shows just how this game will never die). Although, i do think the menus should be coded less into the EXE, or have a simple sub likeGraf Zahl wrote:You have to ask Randy about this. I have no desire to mess around with the menu code for such minor things. I'll leave the menu as it is.
Code: Select all
DEFINE MENU M_MAIN
DEFINE MENU M_EPSIODE
DEFINE MENU M_SKILL
MENU M_MAIN FONT BIG
{
ITEM "NEW GAME" OPENMENU M_EPSIODE
ITEM "LOAD GAME" CALLFUNCTION F_LOADGAME
ITEM "SAVE GAME" CALLFUNCTION F_SAVEGAME
ITEM "HELP" CALLFUNCTION F_HELP
ITEM "QUIT" CALLFUNCTION F_QUIT
}
MENU M_EPSIODE FONT BIG
{
ITEM "KNEE DEEP IN THE DEAD" CALLFUNCTION F_EPSIODESELECT(1)
ITEM "THE SHORES OF HELL" CALLFUNCTION F_EPSIODESELECT(2)
ITEM "INFERNO!" CALLFUNCTION F_EPSIODESELECT(3)
ITEM "THY FLESH CONSUMED" F_EPSIODESELECT(4)
}
MENU M_SKILL FONT BIG
{
ITEM "Hey, not to rough", SET SKILL=1; CALLFUNCTION F_NEWGAME
}
etc, etc.
Although, fixing bugs should be your highest priority right now, and i and everyone else can see that it is. Perhaps when you upgrade the code to 2.0 (and please dont shoot yourself when you see how much code you have to rewrite) you could try something like this.
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Re: [MENU CHANGES] Request for a few details changed
I never noticed that, always thought it seemed strange for a game to be call strafe.Enjay wrote:I've seen you call it that a few times. The game is called "Strife" - Full title "Strife: Trust No One" AKA "Strife: Quest for the Sigil". Not strafe.nwbeeman wrote:"Strafe Special Key"
...strafe
Strife:
Heated, often violent dissension; bitter conflict.
A struggle, fight, or quarrel.
Contention or competition between rivals.
Archaic. Earnest endeavor or striving.
Strafe:
To attack (ground troops, for example) with a machine gun or cannon from a low-flying aircraft.
To move sideways in a first person shooting game.
