[MENU CHANGES] Request for a few details changed

Moderator: Graf Zahl

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nwbeeman
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Location: Tampa

[MENU CHANGES] Request for a few details changed

Post by nwbeeman »

I was thinking, that if the menus wern't too hard coded for you to move the possitioning around, you could put the Automap colors at the top of the list, along with the other options that open a new menu. Also, is it possible to remove the "Strafe Special Key" bindings for all gametypes except strafe? Its kinda stupid to have them there when your playing Doom

On the automap options, i just noticed that the Automap colors is grouped with the other automap functions. Would it be possible to make a new menu called Automap options that have those, along with the color selections?
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Graf Zahl
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Post by Graf Zahl »

You have to ask Randy about this. I have no desire to mess around with the menu code for such minor things. I'll leave the menu as it is.
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Enjay
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Re: [MENU CHANGES] Request for a few details changed

Post by Enjay »

nwbeeman wrote:"Strafe Special Key"
...strafe
I've seen you call it that a few times. The game is called "Strife" - Full title "Strife: Trust No One" AKA "Strife: Quest for the Sigil". Not strafe.

Strife:
Heated, often violent dissension; bitter conflict.
A struggle, fight, or quarrel.
Contention or competition between rivals.
Archaic. Earnest endeavor or striving.

Strafe:
To attack (ground troops, for example) with a machine gun or cannon from a low-flying aircraft.
To move sideways in a first person shooting game.
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nwbeeman
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Post by nwbeeman »

Graf Zahl wrote:You have to ask Randy about this. I have no desire to mess around with the menu code for such minor things. I'll leave the menu as it is.
Well, as soon as they invent cryo-freezing technology i'll ask him, seems hes obsessed with upgrading something that will make no diffrence to the end player, but eaiser for developers. (Although, seeing the MARS wad shows just how this game will never die). Although, i do think the menus should be coded less into the EXE, or have a simple sub like

Code: Select all

DEFINE MENU M_MAIN
DEFINE MENU M_EPSIODE
DEFINE MENU M_SKILL

MENU M_MAIN FONT BIG
{
 ITEM "NEW GAME" OPENMENU M_EPSIODE
 ITEM "LOAD GAME" CALLFUNCTION F_LOADGAME
 ITEM "SAVE GAME" CALLFUNCTION F_SAVEGAME
 ITEM "HELP" CALLFUNCTION F_HELP
 ITEM "QUIT" CALLFUNCTION F_QUIT
}

MENU M_EPSIODE FONT BIG
{
 ITEM "KNEE DEEP IN THE DEAD" CALLFUNCTION F_EPSIODESELECT(1)
 ITEM "THE SHORES OF HELL" CALLFUNCTION F_EPSIODESELECT(2)
 ITEM "INFERNO!" CALLFUNCTION F_EPSIODESELECT(3)
 ITEM "THY FLESH CONSUMED" F_EPSIODESELECT(4)
}

MENU M_SKILL FONT BIG
{
 ITEM "Hey, not to rough", SET SKILL=1; CALLFUNCTION F_NEWGAME
}
etc, etc.
I dont know jack**** about how the program is written, but i think it would be worth a major rewrite for this, would allow you to move a menu item as easily as cut and paste. What do you think (if you have a LOT of free time) It would fit with the rest of the custom lumps, you could define it in ZDOOM.WAD for each game type, like D_MENU, DS_MENU, D2_MENU, TNT_MENU, PLT_MENU (although you would only need it for DOOM and DOOM SHAREWARE and DOOM2), H_MENU, HEX_MENU and S_MENU. And then you could have a global G_MENU that would hold all of the display menu options, and stuff that wouldn't change. Although i may not know much, i do know it would be a bitch to program that, but it would allow for you to easily change the menu in the future. I think it would fit in nicley.

Although, fixing bugs should be your highest priority right now, and i and everyone else can see that it is. Perhaps when you upgrade the code to 2.0 (and please dont shoot yourself when you see how much code you have to rewrite) you could try something like this.
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nwbeeman
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Re: [MENU CHANGES] Request for a few details changed

Post by nwbeeman »

Enjay wrote:
nwbeeman wrote:"Strafe Special Key"
...strafe
I've seen you call it that a few times. The game is called "Strife" - Full title "Strife: Trust No One" AKA "Strife: Quest for the Sigil". Not strafe.

Strife:
Heated, often violent dissension; bitter conflict.
A struggle, fight, or quarrel.
Contention or competition between rivals.
Archaic. Earnest endeavor or striving.

Strafe:
To attack (ground troops, for example) with a machine gun or cannon from a low-flying aircraft.
To move sideways in a first person shooting game.
I never noticed that, always thought it seemed strange for a game to be call strafe. :oops:

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