[1.4.8]Crash on Happy Time Circus II - Fluffy's Pit

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Major Cooke
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[1.4.8]Crash on Happy Time Circus II - Fluffy's Pit

Post by Major Cooke »

The wad: http://www.doomworld.com/idgames/index.php?id=15855

Images of location:

The proper entrance
The building in particular (petstore)

Crash dump is in the attachment.

How to replicate: You see that section in the second picture? That's a piece of wall that lowers when you hit the switch on the inside, and when you have to run from fluffy the moment he becomes activated.

The sector in particular (286, or possibly even 287), if it comes into view, will immediately crash the game. You can noclip in, and it will cause it as well. I have no idea what's causing it. I've even stripped down all loading to just GZdoom, the brightmaps/lights.pk3, and circus2.wad. Still crashes whenever I try and "see" that sector(s).

I can go anywhere else so far and it won't crash.

This has been happening since r747
Attachments
CrashReport.zip
(23.53 KiB) Downloaded 49 times
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Gez
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Re: [1.4.8]Crash on Happy Time Circus II - Fluffy's Pit

Post by Gez »

Given that this is a huge map and a puzzle level, you should either give a savegame near the location or provide clearer indications of where this is (idmypos or automap screenshot maybe).

Anyway, it doesn't crash for me.

Code: Select all

]currentpos
Current player position: (8247.902,2563.604,16.000), angle: 196.523, floorheight: 16.000, sector:286, lightlevel: 144
]currentpos
Current player position: (8738.628,2777.789,38.626), angle: 99.844, floorheight: 38.626, sector:309, lightlevel: 144
]currentpos
Current player position: (8309.369,2750.421,72.000), angle: 58.008, floorheight: 72.000, sector:287, lightlevel: 144
No crash.
Major Cooke
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Re: [1.4.8]Crash on Happy Time Circus II - Fluffy's Pit

Post by Major Cooke »

Well, I made a work-around by just having a switch toggle what goes on around inside of the sector, because it crashes me every time otherwise. Fluffy activates just fine too, it's just going into that area causes my game to amputate itself.

(Edit: Lol, why do I have a pastel orange name and a subtitle that says, "DRD Team Admin"?)
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Graf Zahl
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Re: [1.4.8]Crash on Happy Time Circus II - Fluffy's Pit

Post by Graf Zahl »

For god's sake, just give me something that easily reproduces the crash for me and I'll check.
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Graf Zahl
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Re: [1.4.8]Crash on Happy Time Circus II - Fluffy's Pit

Post by Graf Zahl »

The crash happens while creating a texture. But since it does not happen for me I can't say what's causing it. I suspect one of the add-ons you are loading with this contains invalid data. It can be any of the garbage you autoload that's responsible.
Major Cooke
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Re: [1.4.8]Crash on Happy Time Circus II - Fluffy's Pit

Post by Major Cooke »

Yeah, I think I found out what was causing it... I'm going to test it out here in a bit, it should work now.
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Re: [1.4.8]Crash on Happy Time Circus II - Fluffy's Pit

Post by Graf Zahl »

Care to tell us what the problem was?
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Re: [1.4.8]Crash on Happy Time Circus II - Fluffy's Pit

Post by Major Cooke »

Graf Zahl wrote:Care to tell us what the problem was?
Heh... Well, I forgot to remove HIRESTEXT from a modifier pack because I was attempting to run ghoulpack.pk3 with the circus2.wad, and I had forgotten that I removed the GF3 textures... It appeared there was another GRASS lump inside of the circus2.wad file so whenever I tried to view them, it would crash in game. Fluffy's pit is the only area where it had that GRASS texture used as a linedef (like a sprite bush, kinda) I stripped it down so it was nothing but decorate/sounds/sprites in the ghoulpack.
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Rachael
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Re: [1.4.8]Crash on Happy Time Circus II - Fluffy's Pit

Post by Rachael »

Is there any possibility you could furnish up a copy of this problem for us, so that we may investigate it ourselves?
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Re: [1.4.8]Crash on Happy Time Circus II - Fluffy's Pit

Post by Major Cooke »

Not really, it was user-error. I had forgotten to delete a few lumps which tried to define textures that didn't exist in that file (HIRESTEX), and they were being used differently (as patches) in HTCII. It's been fixed now.
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Gez
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Re: [1.4.8]Crash on Happy Time Circus II - Fluffy's Pit

Post by Gez »

Sure, but the engine ideally shouldn't crash, even when fed bogus data.
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