[1.4.8]Crash on Happy Time Circus II - Fluffy's Pit
Moderator: Graf Zahl
-
- Developer
- Posts: 240
- Joined: Wed Mar 04, 2009 19:25
[1.4.8]Crash on Happy Time Circus II - Fluffy's Pit
The wad: http://www.doomworld.com/idgames/index.php?id=15855
Images of location:
The proper entrance
The building in particular (petstore)
Crash dump is in the attachment.
How to replicate: You see that section in the second picture? That's a piece of wall that lowers when you hit the switch on the inside, and when you have to run from fluffy the moment he becomes activated.
The sector in particular (286, or possibly even 287), if it comes into view, will immediately crash the game. You can noclip in, and it will cause it as well. I have no idea what's causing it. I've even stripped down all loading to just GZdoom, the brightmaps/lights.pk3, and circus2.wad. Still crashes whenever I try and "see" that sector(s).
I can go anywhere else so far and it won't crash.
This has been happening since r747
Images of location:
The proper entrance
The building in particular (petstore)
Crash dump is in the attachment.
How to replicate: You see that section in the second picture? That's a piece of wall that lowers when you hit the switch on the inside, and when you have to run from fluffy the moment he becomes activated.
The sector in particular (286, or possibly even 287), if it comes into view, will immediately crash the game. You can noclip in, and it will cause it as well. I have no idea what's causing it. I've even stripped down all loading to just GZdoom, the brightmaps/lights.pk3, and circus2.wad. Still crashes whenever I try and "see" that sector(s).
I can go anywhere else so far and it won't crash.
This has been happening since r747
- Attachments
-
- CrashReport.zip
- (23.53 KiB) Downloaded 49 times
- Gez
- Developer
- Posts: 1399
- Joined: Mon Oct 22, 2007 16:47
Re: [1.4.8]Crash on Happy Time Circus II - Fluffy's Pit
Given that this is a huge map and a puzzle level, you should either give a savegame near the location or provide clearer indications of where this is (idmypos or automap screenshot maybe).
Anyway, it doesn't crash for me.
No crash.
Anyway, it doesn't crash for me.
Code: Select all
]currentpos
Current player position: (8247.902,2563.604,16.000), angle: 196.523, floorheight: 16.000, sector:286, lightlevel: 144
]currentpos
Current player position: (8738.628,2777.789,38.626), angle: 99.844, floorheight: 38.626, sector:309, lightlevel: 144
]currentpos
Current player position: (8309.369,2750.421,72.000), angle: 58.008, floorheight: 72.000, sector:287, lightlevel: 144
-
- Developer
- Posts: 240
- Joined: Wed Mar 04, 2009 19:25
Re: [1.4.8]Crash on Happy Time Circus II - Fluffy's Pit
Well, I made a work-around by just having a switch toggle what goes on around inside of the sector, because it crashes me every time otherwise. Fluffy activates just fine too, it's just going into that area causes my game to amputate itself.
(Edit: Lol, why do I have a pastel orange name and a subtitle that says, "DRD Team Admin"?)
(Edit: Lol, why do I have a pastel orange name and a subtitle that says, "DRD Team Admin"?)
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
Re: [1.4.8]Crash on Happy Time Circus II - Fluffy's Pit
For god's sake, just give me something that easily reproduces the crash for me and I'll check.
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
Re: [1.4.8]Crash on Happy Time Circus II - Fluffy's Pit
The crash happens while creating a texture. But since it does not happen for me I can't say what's causing it. I suspect one of the add-ons you are loading with this contains invalid data. It can be any of the garbage you autoload that's responsible.
-
- Developer
- Posts: 240
- Joined: Wed Mar 04, 2009 19:25
Re: [1.4.8]Crash on Happy Time Circus II - Fluffy's Pit
Yeah, I think I found out what was causing it... I'm going to test it out here in a bit, it should work now.
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
Re: [1.4.8]Crash on Happy Time Circus II - Fluffy's Pit
Care to tell us what the problem was?
-
- Developer
- Posts: 240
- Joined: Wed Mar 04, 2009 19:25
Re: [1.4.8]Crash on Happy Time Circus II - Fluffy's Pit
Heh... Well, I forgot to remove HIRESTEXT from a modifier pack because I was attempting to run ghoulpack.pk3 with the circus2.wad, and I had forgotten that I removed the GF3 textures... It appeared there was another GRASS lump inside of the circus2.wad file so whenever I tried to view them, it would crash in game. Fluffy's pit is the only area where it had that GRASS texture used as a linedef (like a sprite bush, kinda) I stripped it down so it was nothing but decorate/sounds/sprites in the ghoulpack.Graf Zahl wrote:Care to tell us what the problem was?
- Rachael
- Developer
- Posts: 3651
- Joined: Sat May 13, 2006 10:30
Re: [1.4.8]Crash on Happy Time Circus II - Fluffy's Pit
Is there any possibility you could furnish up a copy of this problem for us, so that we may investigate it ourselves?
-
- Developer
- Posts: 240
- Joined: Wed Mar 04, 2009 19:25
Re: [1.4.8]Crash on Happy Time Circus II - Fluffy's Pit
Not really, it was user-error. I had forgotten to delete a few lumps which tried to define textures that didn't exist in that file (HIRESTEX), and they were being used differently (as patches) in HTCII. It's been fixed now.
- Gez
- Developer
- Posts: 1399
- Joined: Mon Oct 22, 2007 16:47
Re: [1.4.8]Crash on Happy Time Circus II - Fluffy's Pit
Sure, but the engine ideally shouldn't crash, even when fed bogus data.