[r770] sound trouble with Paranoid

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NeoHippo
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[r770] sound trouble with Paranoid

Post by NeoHippo »

Starting out in map01, it appears that every sound track is playing all at once, when only the machine noise should be heard, as with r769 or r768.
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Rachael
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Re: [r770] sound trouble with Paranoid

Post by Rachael »

This got fixed in ZDoom, but the change has not made it to GZDoom yet.
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Rex Claussen
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Re: [r770] sound trouble with Paranoid

Post by Rex Claussen »

NeoHippo wrote:Starting out in map01, it appears that every sound track is playing all at once, when only the machine noise should be heard, as with r769 or r768.
I don't quite understand how this problem is manifesting itself (i.e., what you're hearing). For example, when I play the map the start area only has the tech-hum sound and I hear nothing else.

[EDIT: Ah, I get it. You're reporting an issue with a new version of G/ZDooM, not with Paranoid. Sorry about the confusion.]
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Nash
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Re: [r770] sound trouble with Paranoid

Post by Nash »

I noticed while running around in my random dungeon project as well - with hundreds of demons running around the map, the sound constantly gets cut off, probably due to sound channel overload.

If I do a "kill monsters", I get a LOUD ASS MASS of death sounds that could almost blow my speakers out. :P
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Enjay
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Re: [r770] sound trouble with Paranoid

Post by Enjay »

It still sounds (ahem) like the same bug that has now been fixed. The main symptom seemed to be that if you were stationary, sounds were played at full volume regardless of how close you were to the source of the sound. As soon as you moved, the sound would revert to the volume it was meant to be (making some sounds seem as if they were cut off).

http://forum.zdoom.org/viewtopic.php?f=7&t=25625
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Rachael
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Re: [r770] sound trouble with Paranoid

Post by Rachael »

Does this still happen? Apparently Randy already fixed it, if he did it should have already been backported to GZDoom.
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Gez
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Re: [r770] sound trouble with Paranoid

Post by Gez »

It was fixed in r771. I see you've gotten write access as well now! :)
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Rachael
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Re: [r770] sound trouble with Paranoid

Post by Rachael »

Yeah, I do now. :)
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Graf Zahl
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Re: [r770] sound trouble with Paranoid

Post by Graf Zahl »

... and I still needed to fix the latest update... :?
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Rachael
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Re: [r770] sound trouble with Paranoid

Post by Rachael »

Sorry - I am not completely aware of everything which is affected, and in turn must be updated after some ZDoom updates.
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