Hi there,
I don't know if anyone else has experienced this, but here is how to produce it:
Warp to these coordinates (835, -2635). You will be facing a poly door with a dragon
texture, 'noclip' through and then it will crash.
In fact, you don't need to walk through for that crash to happen. Just stand there
facing it while it's rotating (you will need to activate a switch first).
I have an older version of the port (r842) that doesn't seem to suffer from this.
[r993] Crash on map27 in hexen
Moderator: Graf Zahl
-
- Global Moderator
- Posts: 308
- Joined: Sun Aug 29, 2010 6:09
- Enjay
- Developer
- Posts: 4748
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
Re: [r993] Crash on map27 in hexen
Yes, I still get the crash with r1004.
- Attachments
-
- CrashReportMap27.zip
- (21.96 KiB) Downloaded 43 times
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
Re: [r993] Crash on map27 in hexen
fixed. This was causes by a missing texture in a subsector that also had a polyobject.
-
- Global Moderator
- Posts: 308
- Joined: Sun Aug 29, 2010 6:09
Re: [r993] Crash on map27 in hexen
Thanks for fixing that quickly.