[r993] Crash on map27 in hexen

Bugs that have been resolved.

Moderator: Graf Zahl

Locked
Blue Shadow
Global Moderator
Global Moderator
Posts: 308
Joined: Sun Aug 29, 2010 6:09

[r993] Crash on map27 in hexen

Post by Blue Shadow »

Hi there,

I don't know if anyone else has experienced this, but here is how to produce it:

Warp to these coordinates (835, -2635). You will be facing a poly door with a dragon
texture, 'noclip' through and then it will crash.

In fact, you don't need to walk through for that crash to happen. Just stand there
facing it while it's rotating (you will need to activate a switch first).

I have an older version of the port (r842) that doesn't seem to suffer from this.
User avatar
Enjay
Developer
Developer
Posts: 4748
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Re: [r993] Crash on map27 in hexen

Post by Enjay »

Yes, I still get the crash with r1004.
Attachments
CrashReportMap27.zip
(21.96 KiB) Downloaded 43 times
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Re: [r993] Crash on map27 in hexen

Post by Graf Zahl »

fixed. This was causes by a missing texture in a subsector that also had a polyobject.
Blue Shadow
Global Moderator
Global Moderator
Posts: 308
Joined: Sun Aug 29, 2010 6:09

Re: [r993] Crash on map27 in hexen

Post by Blue Shadow »

Thanks for fixing that quickly.
Locked

Return to “Closed Bugs”