Mirror bug effect appears in newer version of gzdoom 1.5.6

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doomexpert
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Mirror bug effect appears in newer version of gzdoom 1.5.6

Post by doomexpert »

when i standing afront of a mirror the effect appears when i make more distance between me and the mirror.
in the previous version of gzdoom i did not across that problem.

here are some screenshots..
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NeuralStunner
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Re: Mirror bug effect appears in newer version of gzdoom 1.5

Post by NeuralStunner »

This is probably useless without uploading the map in question.
Dean Koontz wrote:Human beings can always be relied upon to exert, with vigor, their God-given right to be stupid.
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Graf Zahl
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Re: Mirror bug effect appears in newer version of gzdoom 1.5

Post by Graf Zahl »

Precisely. I checked with Daedalus's 'Brig' map and was unable to reproduce it.
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Graf Zahl
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Re: Mirror bug effect appears in newer version of gzdoom 1.5

Post by Graf Zahl »

Never mind, I already recognized which level that is and the problem was indeed visible (some interference of drawing the skybox with portal occlusion info.)

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doomexpert
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Re: Mirror bug effect appears in newer version of gzdoom 1.5

Post by doomexpert »

the level is satanx.wad. a very good scripted wad. how is the problem possible? in previous versions of gzdoom i never had that problem. now i have the feeling that the old gzdoom is better , except for the mouse navigation in the menu, that was very great leap forward to me!
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Graf Zahl
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Re: Mirror bug effect appears in newer version of gzdoom 1.5

Post by Graf Zahl »

The problem happened because I added some maintenance data for portals - and that got overwritten when a skybox and a mirror were in view at the same time.
doomexpert
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Re: Mirror bug effect appears in newer version of gzdoom 1.5

Post by doomexpert »

so it's not a wad issue? because in pk3 files like dawn of reality - the effect does not appear
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Graf Zahl
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Re: Mirror bug effect appears in newer version of gzdoom 1.5

Post by Graf Zahl »

No, not a WAD issue. Just a small bug that was easily fixed once I knew what was wrong.
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