Talking to any NPC turns off most of the NPC behavior: NPC stops moving around, attacking (enemies will go melee if you'll punch them with a knife, though, but only while you're close enough; after you'll take a step back, they'll forget about you), Acolytes do not respond to the alarm. You can still talk to them, push them, kill them, etc.
UPD: Seems like they behave just like they're still talking
[r1125] Bug : Strife dialogues trashes the NPC's behavior
Moderator: Graf Zahl
-
- Posts: 4
- Joined: Sat Jun 02, 2007 17:40
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
Re: [r1125] Bug : Strife dialogues trashes the NPC's behavio
That's how Strife works.