[1.8.2] Crash
Moderator: Graf Zahl
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[1.8.2] Crash
Push the lever and take few steps forward, after that game will die)
- Attachments
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- save0.zds
- Save before crash
- (193.21 KiB) Downloaded 68 times
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- CrashReport.zip
- (26.91 KiB) Downloaded 67 times
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Re: [1.8.2] Crash
Does the crash happen with the latest official release? Also, try it with the latest development build.
- Graf Zahl
- GZDoom Developer
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Re: [1.8.2] Crash
Please post something that actually works. You are loading lots of added stuff but with this much add-ons loaded it's hard to find out what causes it. Please strip it down to fewer files.
For those interested:
For those interested:
Code: Select all
Wad 2: brutalv19testfinal.pk3
Wad 3: brutalv19testfinal.pk3:terrain.wad
Wad 4: RealGoreForBrutalDoomV1.pk3
Wad 5: DoomMetalVol3.wad
Wad 6: BDMutator_v16zombiesounds.pk3
Wad 7: NewschoolClassicHUD.wad
Wad 8: pk_doom_sfx_20120224.wad
Wad 9: zdoom-dhtp-20130802.pk3
Wad 10: iconboss.wad
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Re: [1.8.2] Crash
I posted about a GZDoom fatal crash (http://forum.drdteam.org/viewtopic.php?f=25&t=6213) and have been redirected here. The weird thing is, it worked fine for the last 3 weeks or so. Suddenly it's crashing again and I have no idea what I have changed, tried different video configurations, running without full screen, but it keeps crashing. It happens with maps that use fog density on MAPINFO.
I'm using GZDoom 1.9. GZDoom 1.6 or less don't crash.
Crash report attached. Thanks in advance.
I'm using GZDoom 1.9. GZDoom 1.6 or less don't crash.
Crash report attached. Thanks in advance.
- Attachments
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- CrashReport.zip
- (17.12 KiB) Downloaded 62 times
- Graf Zahl
- GZDoom Developer
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Re: [1.8.2] Crash
Please post a link to the mod and a savegame that allows me to get to the problem spot quickly.
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Re: [1.8.2] Crash
I tried the wad (v1.5) with GZDoom build 393-gfd76723 on the map where it crashes for you, but didn't get any myself.
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Re: [1.8.2] Crash
here's a direct link:
http://confrariadacosta.com.br/piratedo ... teDoom.zip
Maps 09, 10 and 13 instant crash as they use fog density. Same happens with Winter's Fury map01, for example.
As Blue Shadow attested, it doesn't crash in most machines. It's probably my PC, but since I could run this some time ago I was thinking someone could find what is causing it, so I could change the configuration.
http://confrariadacosta.com.br/piratedo ... teDoom.zip
Maps 09, 10 and 13 instant crash as they use fog density. Same happens with Winter's Fury map01, for example.
As Blue Shadow attested, it doesn't crash in most machines. It's probably my PC, but since I could run this some time ago I was thinking someone could find what is causing it, so I could change the configuration.
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
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Re: [1.8.2] Crash
I just looked at the dev build page. The one you are using is two months old. PLease get the latest one and retry. I recently added some diagnostic output if OpenGL fails to retrieve a required extension function.
What I can see is that your code crashes when it tries to call a NULL pointer, i.e. a function it expects to be present but that does not exist.
What I can see is that your code crashes when it tries to call a NULL pointer, i.e. a function it expects to be present but that does not exist.
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Re: [1.8.2] Crash
I tested with the latest build, it crashed too : (
What intrigues me most is that it worked fine recently, and before that I had to use GZDoom 1.6 for this kind of map.
Crash report attached.
What intrigues me most is that it worked fine recently, and before that I had to use GZDoom 1.6 for this kind of map.
Crash report attached.
- Attachments
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- CrashReport.zip
- (17.51 KiB) Downloaded 49 times
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact: