[1.8.2] Crash

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Garrato
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[1.8.2] Crash

Post by Garrato »

Push the lever and take few steps forward, after that game will die)
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save0.zds
Save before crash
(193.21 KiB) Downloaded 68 times
CrashReport.zip
(26.91 KiB) Downloaded 67 times
Blue Shadow
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Re: [1.8.2] Crash

Post by Blue Shadow »

Does the crash happen with the latest official release? Also, try it with the latest development build.
Garrato
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Re: [1.8.2] Crash

Post by Garrato »

Same with 1.8.4 and 1.9
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Graf Zahl
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Re: [1.8.2] Crash

Post by Graf Zahl »

Please post something that actually works. You are loading lots of added stuff but with this much add-ons loaded it's hard to find out what causes it. Please strip it down to fewer files.

For those interested:

Code: Select all

Wad 2: brutalv19testfinal.pk3
Wad 3: brutalv19testfinal.pk3:terrain.wad
Wad 4: RealGoreForBrutalDoomV1.pk3
Wad 5: DoomMetalVol3.wad
Wad 6: BDMutator_v16zombiesounds.pk3
Wad 7: NewschoolClassicHUD.wad
Wad 8: pk_doom_sfx_20120224.wad
Wad 9: zdoom-dhtp-20130802.pk3
Wad 10: iconboss.wad
Arch
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Re: [1.8.2] Crash

Post by Arch »

I posted about a GZDoom fatal crash (http://forum.drdteam.org/viewtopic.php?f=25&t=6213) and have been redirected here. The weird thing is, it worked fine for the last 3 weeks or so. Suddenly it's crashing again and I have no idea what I have changed, tried different video configurations, running without full screen, but it keeps crashing. It happens with maps that use fog density on MAPINFO.

I'm using GZDoom 1.9. GZDoom 1.6 or less don't crash.

Crash report attached. Thanks in advance.
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CrashReport.zip
(17.12 KiB) Downloaded 61 times
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Graf Zahl
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Re: [1.8.2] Crash

Post by Graf Zahl »

Please post a link to the mod and a savegame that allows me to get to the problem spot quickly.
Blue Shadow
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Re: [1.8.2] Crash

Post by Blue Shadow »

I tried the wad (v1.5) with GZDoom build 393-gfd76723 on the map where it crashes for you, but didn't get any myself.
Arch
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Re: [1.8.2] Crash

Post by Arch »

here's a direct link:
http://confrariadacosta.com.br/piratedo ... teDoom.zip

Maps 09, 10 and 13 instant crash as they use fog density. Same happens with Winter's Fury map01, for example.

As Blue Shadow attested, it doesn't crash in most machines. It's probably my PC, but since I could run this some time ago I was thinking someone could find what is causing it, so I could change the configuration.
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Graf Zahl
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Re: [1.8.2] Crash

Post by Graf Zahl »

I just looked at the dev build page. The one you are using is two months old. PLease get the latest one and retry. I recently added some diagnostic output if OpenGL fails to retrieve a required extension function.

What I can see is that your code crashes when it tries to call a NULL pointer, i.e. a function it expects to be present but that does not exist.
Arch
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Re: [1.8.2] Crash

Post by Arch »

I tested with the latest build, it crashed too : (

What intrigues me most is that it worked fine recently, and before that I had to use GZDoom 1.6 for this kind of map.

Crash report attached.
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CrashReport.zip
(17.51 KiB) Downloaded 49 times
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Graf Zahl
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Re: [1.8.2] Crash

Post by Graf Zahl »

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