[fixed] No rocks in Batman Doom

Bugs that have been resolved.

Moderator: Graf Zahl

Locked
Joeyxp2
Posts: 4
Joined: Sun Nov 20, 2005 21:44

[fixed] No rocks in Batman Doom

Post by Joeyxp2 »

This is also a problem in the previous version of GZDoom. When I am fighting Killer Croc on level 4 in Batman Doom, there are no rocks. There are supposed to be rocks that Killer Croc can throw at you. Is there a way for me to enable this or are you still working on fixing this bug?

I have already tested this and I can say that this bug is not in regular ZDoom or ZDoomGL yet it's in GZDoom.
UPDATE- I found out that the level sometimes places the rocks there while other times it does not.
Attachments
doomnd.JPG
doomnd.JPG (29.71 KiB) Viewed 1239 times
Last edited by Joeyxp2 on Mon Nov 21, 2005 5:55, edited 2 times in total.
User avatar
TheDarkArchon
Posts: 1000
Joined: Wed Jul 06, 2005 11:58
Location: What's that fucking smell
Contact:

Post by TheDarkArchon »

Can you please use a smaller screenshot? It's stretching the screen even at 1152x868 fullscreen.
User avatar
Enjay
Developer
Developer
Posts: 4748
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Post by Enjay »

I just tried with the latest version, and there are rocks there. Interestingly there does seem to be at least one less rock in the water than in your screeny though. However, after a number of tries, I got some rocks each time (the same number each time).

Just looking at the level in the editor and not looking at the dehacked patch, I think that everywhere there is a rock, there are two items - a cacodemon and a brown stub. I'm guessing that this setup has dehacked items - one to explode (or something) and one to die. Perhaps something about that arrangement is messing up in some cases.

Again, I'm guessing that the croc uses the archvile ressurect to "pick up" the rocks (which will actually be dead bodies) and throw them.

And I used a sensible sized picture :P
The HavoX
Posts: 170
Joined: Sun Jul 24, 2005 23:05
Location: Republic, MO

Post by The HavoX »

TheDarkArchon wrote:Can you please use a smaller screenshot? It's stretching the screen even at 1152x868 fullscreen.
since my screen resolution was set to 1280x1024, i had no problems seeing it :P

but still... there are many others who still have their monitors set up with 800x600 as the maximum screen resolution :(
User avatar
Cutmanmike
Posts: 482
Joined: Sat Sep 03, 2005 23:34

Post by Cutmanmike »

Well batman doom is a huge mess of dehacked if you ask me anyway.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

That it is. I still haven't fully understood what is happening here.
User avatar
Cutmanmike
Posts: 482
Joined: Sat Sep 03, 2005 23:34

Post by Cutmanmike »

Well from what I understand, the rocks are actually corpses, and that the croc is actually using A_Vilechase, but his ressurect animation actually makes him shoot a rock rather than ressurecting the rock....er... corpse.. whatever...

Edit: Nevermind, just read enjay's post
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

It's the same as this one: http://forum.drdteam.org/viewtopic.php?t=512

And this time it's hopefully fixed for good.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

The rocks work now but the Croc still can't throw them due to another compatibility issue. Unfortunately I have no idea how to fix that so I reported it to Randy and see what he is doing with it.

Anyway, this one is fixed.
Locked

Return to “Closed Bugs”