Hi, i dont think its a gzdoom engine bug, but something doesn't work well in udmf format.
When i scale a middle sidedef then it wouldn't be possible anymore to have the option: walkable middle texture for blocking the player by a sertain texture.
if its a fence like the demo then i could have option: jump-over railing. its optional. but its impossible to have a higher, smaller scaled texture bush if walkable texture option don't work after vertical scaling. when you scale to much, zdoom/gzdoom doesn't copy the texture after each other. it stretch just 1 texture.
i made an demo wad.
gzdoombuilder udmf format bug
Moderator: Graf Zahl
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gzdoombuilder udmf format bug
Last edited by doomexpert on Tue Jan 13, 2015 20:06, edited 3 times in total.
- Graf Zahl
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Re: gzdoombuilder udmf format bug
This bug applies as much to ZDoom as it does to GZDoom.
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
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