gzdoombuilder udmf format bug

Bugs that have been resolved.

Moderator: Graf Zahl

Locked
doomexpert
Posts: 103
Joined: Tue May 04, 2010 7:57

gzdoombuilder udmf format bug

Post by doomexpert »

Hi, i dont think its a gzdoom engine bug, but something doesn't work well in udmf format.
When i scale a middle sidedef then it wouldn't be possible anymore to have the option: walkable middle texture for blocking the player by a sertain texture.
if its a fence like the demo then i could have option: jump-over railing. its optional. but its impossible to have a higher, smaller scaled texture bush if walkable texture option don't work after vertical scaling. when you scale to much, zdoom/gzdoom doesn't copy the texture after each other. it stretch just 1 texture.

i made an demo wad.
Attachments
test2.wad
(2.72 KiB) Downloaded 41 times
test.wad
(2.24 KiB) Downloaded 38 times
Last edited by doomexpert on Tue Jan 13, 2015 20:06, edited 3 times in total.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Re: gzdoombuilder udmf format bug

Post by Graf Zahl »

This bug applies as much to ZDoom as it does to GZDoom.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Re: gzdoombuilder udmf format bug

Post by Graf Zahl »

fixed
Locked

Return to “Closed Bugs”