ist gzdom 2.0.5
Execution could not continue.
Unable to load shader Default:
Init Shader 'Default':
Vertex shader:
Vertex shader failed to compile with the following errors:
ERROR: 0:2: '' : extension 'GL_ARB_uniform_buffer_object' is not supported
ERROR: compilation errors. No code generated.
Fragment shader:
Fragment shader failed to compile with the following errors:
ERROR: 0:2: '' : extension 'GL_ARB_uniform_buffer_object' is not supported
ERROR: 0:66: 'LightBufferUBO' : syntax error parse error
ERROR: compilation errors. No code generated.
Linking:
Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
what can i do
Help me and other
Moderator: Graf Zahl
- Rachael
- Developer
- Posts: 3651
- Joined: Sat May 13, 2006 10:30
Re: Help me and other
First of all, GZDoom 2.0.5 is pretty old, you'll want to upgrade.
Second of all, it's looking like your video card doesn't support 2.0's new features. You're gonna have to "upgrade" to the old renderer anyway.
This is the newest version with the older renderer. It should work better on your system.
Second of all, it's looking like your video card doesn't support 2.0's new features. You're gonna have to "upgrade" to the old renderer anyway.
This is the newest version with the older renderer. It should work better on your system.
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
Re: Help me and other
It wouldn't even have gotten so far if it didn't support GL 3.x
Anyway, if I am not mistaken a workaround for this particular problem has been added since 2.0.05.
Anyway, if I am not mistaken a workaround for this particular problem has been added since 2.0.05.