Help me and other

Bugs that have been resolved.

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Kiril
Posts: 2
Joined: Sat Sep 05, 2015 10:23

Help me and other

Post by Kiril »

ist gzdom 2.0.5

Execution could not continue.

Unable to load shader Default:
Init Shader 'Default':
Vertex shader:
Vertex shader failed to compile with the following errors:
ERROR: 0:2: '' : extension 'GL_ARB_uniform_buffer_object' is not supported
ERROR: compilation errors. No code generated.


Fragment shader:
Fragment shader failed to compile with the following errors:
ERROR: 0:2: '' : extension 'GL_ARB_uniform_buffer_object' is not supported
ERROR: 0:66: 'LightBufferUBO' : syntax error parse error
ERROR: compilation errors. No code generated.


Linking:
Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.


what can i do
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Rachael
Developer
Developer
Posts: 3651
Joined: Sat May 13, 2006 10:30

Re: Help me and other

Post by Rachael »

First of all, GZDoom 2.0.5 is pretty old, you'll want to upgrade.

Second of all, it's looking like your video card doesn't support 2.0's new features. You're gonna have to "upgrade" to the old renderer anyway.

This is the newest version with the older renderer. It should work better on your system.
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Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
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Re: Help me and other

Post by Graf Zahl »

It wouldn't even have gotten so far if it didn't support GL 3.x
Anyway, if I am not mistaken a workaround for this particular problem has been added since 2.0.05.
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