Missing walls with compat renderer
Moderator: Graf Zahl
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Missing walls with compat renderer
The compatibility renderer has a problem with particular walls. For example warp 2720 -200 -32 on Extreme Terror:
During the investigation I found a typo which causes this issue.
- Graf Zahl
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Re: Missing walls with compat renderer
Thanks for these fixes. Still, you do have access to the repo and there's really no need to let me review such things so you have my explicit permission to directly commit them.
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Re: Missing walls with compat renderer
OK, thanks.
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Re: Missing walls with compat renderer
Sorry for bumping this topic but apparently the problems wasn't fixed completely.
Have no idea how I checked it previously but with the latest commit it looks like this: In order to fix the missing wall I came up with the fix. Graf, it's definitively requires your review.
Moreover even with this change there are some small black triangles which are not present with the modern renderer (I checked on nVidia OpenGL 4.5 Core). Unlike missing parts of the door this issue reproduces with GZDoom 1.9.1 too.
Have no idea how I checked it previously but with the latest commit it looks like this: In order to fix the missing wall I came up with the fix. Graf, it's definitively requires your review.
Moreover even with this change there are some small black triangles which are not present with the modern renderer (I checked on nVidia OpenGL 4.5 Core). Unlike missing parts of the door this issue reproduces with GZDoom 1.9.1 too.