Missing walls with compat renderer

Bugs that have been resolved.

Moderator: Graf Zahl

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_mental_
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Missing walls with compat renderer

Post by _mental_ »

The compatibility renderer has a problem with particular walls. For example warp 2720 -200 -32 on Extreme Terror:
Screenshot_Doom_20160629_114335.jpg
Screenshot_Doom_20160629_114335.jpg (43.51 KiB) Viewed 508 times
During the investigation I found a typo which causes this issue.
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Graf Zahl
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Re: Missing walls with compat renderer

Post by Graf Zahl »

Thanks for these fixes. Still, you do have access to the repo and there's really no need to let me review such things so you have my explicit permission to directly commit them.
_mental_
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Posts: 259
Joined: Sun Aug 07, 2011 13:36

Re: Missing walls with compat renderer

Post by _mental_ »

OK, thanks.
_mental_
Developer
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Posts: 259
Joined: Sun Aug 07, 2011 13:36

Re: Missing walls with compat renderer

Post by _mental_ »

Sorry for bumping this topic but apparently the problems wasn't fixed completely.
Have no idea how I checked it previously but with the latest commit it looks like this:
exterror_door.jpg
exterror_door.jpg (62.43 KiB) Viewed 476 times
In order to fix the missing wall I came up with the fix. Graf, it's definitively requires your review.

Moreover even with this change there are some small black triangles which are not present with the modern renderer (I checked on nVidia OpenGL 4.5 Core).
exterror_triangle_1.jpg
exterror_triangle_1.jpg (60.07 KiB) Viewed 476 times
exterror_triangle_2.jpg
exterror_triangle_2.jpg (62.99 KiB) Viewed 476 times
Unlike missing parts of the door this issue reproduces with GZDoom 1.9.1 too.
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