particles

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lemonzest
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Joined: Wed Aug 31, 2005 19:03
Location: Nottingham, UK

particles

Post by lemonzest »

Hi

just wondering if particles could be made round and always face the camera? like in quake2? kinda look stupid square on opengl mode.

Thanks

Lemonzest.
Last edited by lemonzest on Tue Dec 13, 2005 16:04, edited 1 time in total.
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Enjay
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Post by Enjay »

Both have been mentioned before. I'm not sure about the facing-angle, but Graf did say that he would probably look at using a sprite based particle like ZdoomGL does (which makes them rounder and better looking) at some point but it isn't high on the priority list.
lemonzest
Posts: 101
Joined: Wed Aug 31, 2005 19:03
Location: Nottingham, UK

Post by lemonzest »

come across this yesterday when trying to sort out another problem i was having with quake2. and it kinda looks like GZDoom's are just defined as squares (well they are:P)

http://www.submarine.org.uk/Tutorials/softpart.php

and thought about GZDoom.

when the new partial system is done, maybe we could define the point sprites in the decaldef? and that way have them customisable :)
Jin
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Post by Jin »

More like PARTIDEF, or something (un)clever like that.
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