[AnimDefs] Texture Blending

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Tormentor667
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[AnimDefs] Texture Blending

Post by Tormentor667 »

Suggestes some months before at ZDoom.org:
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Tormentor667 wrote:Just a neat idea I had while playing around with new features for TNT4 and KDiZD: What about an animdef texture blending option? Just imagine the possibilities. We have one texture with 2 frames, and we need 2 additional numbers, one for the delay of each frame and one for the blending time. I think this shouldn't be too hard to add and beyond make ZDoom even more powerful. Here an example:

Code: Select all

blending britex1
pic 1 tics 3 5
pic 2 tics 3 5
pic 3 tics 3 5
This would make a texture animation out of BRITEX1, BRITEX2 and BRITEX3 in which each of the patches stay for 3 tics and then fade/blend to the next patch within 5 tics, you know what I mean?! :) This should be possible for FLATS and TEXTURES, imagine the possibilites ;)

Another example:

Code: Select all

blending britex1
pic britex1 tics 3 5
pic britex2 tics 3 5
pic britex3 tics 3 5
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Maybe possible with GZDoom now?
Jin
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Location: Ontario, Canada

Post by Jin »

I had suggested this very same thing a while back when GZDoom was first released. The topic is still there it seems.

http://forum.drdteam.org/viewtopic.php?t=248
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Enjay
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Post by Enjay »

This is one of the things Graf has said he wants to do at some point, but he wants to do it properly and when he has time. Personally, I'd rather have something like this, and other visual enhancements such as glowing flats and textures, than model support. But hey, those are my priorities, not Graf's and he's the guy doing the work so we'll just have to wait. :)

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