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----Tormentor667 wrote:Just a neat idea I had while playing around with new features for TNT4 and KDiZD: What about an animdef texture blending option? Just imagine the possibilities. We have one texture with 2 frames, and we need 2 additional numbers, one for the delay of each frame and one for the blending time. I think this shouldn't be too hard to add and beyond make ZDoom even more powerful. Here an example:
This would make a texture animation out of BRITEX1, BRITEX2 and BRITEX3 in which each of the patches stay for 3 tics and then fade/blend to the next patch within 5 tics, you know what I mean?!Code: Select all
blending britex1 pic 1 tics 3 5 pic 2 tics 3 5 pic 3 tics 3 5
This should be possible for FLATS and TEXTURES, imagine the possibilites
Another example:
Code: Select all
blending britex1 pic britex1 tics 3 5 pic britex2 tics 3 5 pic britex3 tics 3 5
Maybe possible with GZDoom now?