[not a bug] Hires Texture Bug

Bugs that have been resolved.

Moderator: Graf Zahl

Deathlike2
Posts: 233
Joined: Sat Oct 29, 2005 0:40

Post by Deathlike2 »

Nash wrote:Hmm, I thought it was obvious.

I simply fail to understand people who see any beauty at all in those horrible textures!

(Well, the only beautiful texture in that screenshot is the sky!)

Actually, I wonder what the HELL the texture authors were thinking when they drew them.
The sky seems to get the most improvement... the water/lava/floor textures look rediculously awful...
DaniJ
Posts: 130
Joined: Sat Oct 08, 2005 19:22

Post by DaniJ »

(Well, the only beautiful texture in that screenshot is the sky!)
Why, thank you :)

One day I might get the motivation to do more textures (I think I only ever did two for jDTP, that sky and the metal floor at the start of E1M1).
User avatar
Nash
Developer
Developer
Posts: 1226
Joined: Sun Sep 25, 2005 1:49
Location: Kuala Lumpur, Malaysia
Contact:

Post by Nash »

I pretty much figured you were responsible for the sky heha
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

The sky looks great. But SKY3 (the orange one with the volcanoes) is my favorite. I have already used that for a few maps which IMO were in desperate need of a nicer sky.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Nash wrote: Actually, I wonder what the HELL the texture authors were thinking when they drew them.

It seems to be obvious: They wanted something with more pixels. But the motivation behind this reminds me of the attitude of people who insist on watching fullscreen movies. They just don't care about artistic values like image composition. It isn't important how the whole is looking as long as the immediate result is 'more'.

I really hope that someday there will be a hires texture pack that is actually faithful to the originals and doesn't crap-ify the levels you play with them. But the amount of inconsistencies in here and the liberties taken with altering the contents of the textures makes it a big failure in my eyes.

A good example are the crates. Sure, there's nothing wrong with the textures by themselves. But they don't bear the slightest similarity with the originals and all the crate levels designed with the originals in mind get screwed up. E2M2 with these textures is just :puke:
DaniJ
Posts: 130
Joined: Sat Oct 08, 2005 19:22

Post by DaniJ »

I completely agree with you Graf (I don't use it (or the current jDRP ;)) myself either). The current hires texture set has three main problems:
  • Inconsistent style (and most don't even use a style that fits in with (let alone compliment) DOOM)
  • Unfaithful to the originals
  • They don't work together as a set.
Most of the above you can understand (and forgive) since the textures are made by so many different people. The problem is that there arn't enough talented people actually doing the work. Most of the contributions to the jDTP are from "inexperienced artists".

What the jDTP needs is someone acting as Artistic Lead to unify the whole thing and to chuck out any sub-standard work. Chilvence decided to take the bull by the horns but he doesn't seem to have the spare time he once did. I intend to do just that once I can finish some of my other current projects. When people are contributing stuff for free you need to have something better in order to chuck their work out otherwise you get into all kinds of inter-personal problems.

Another problem is that there are far more end-users who would prefer having the "obviously Photshop Filtered Crap" than nothing, so they HAVE to put that stuff in the pack until they have something better.
Jin
Posts: 20
Joined: Sun Jan 01, 2006 22:16
Location: Ontario, Canada
Contact:

Post by Jin »

Graf Zahl wrote:...E2M2 with these textures is just :puke:
Couldn't have said it better myself.
SlayeR
Posts: 120
Joined: Wed Aug 31, 2005 6:23
Location: Somewhere
Contact:

Post by SlayeR »

I think a lot of the textures would look much better if they matched the hue/colour of the originals. Most of them though I think are fine other than that (except ones with the garg/lion etc faces, and the vines are pretty terrible too).

That said, I prefer not to use them anyway :P
User avatar
Enjay
Developer
Developer
Posts: 4748
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Post by Enjay »

IMO, most of the Freedoom textures look better than these. Obviously the Freedoom textures are for a different purpose (and not hi-res) but, rather bizarrely, show more constancy and more faithfulness in many cases than these do, despite being intentionally not carbon copies of the originals.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

And the reason for that is simple: The Freedoom textures are being made by people who love the game.
Most of the hires textures are made by people who love more pixels! :P

But most of Freedoom's sprites still suck,
Locked

Return to “Closed Bugs”