[no]Texture definition lump

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smg m7
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[no]Texture definition lump

Post by smg m7 »

I had an idea about adding a new type of lump similar to a terrain lump. It would refer to textures, and give specific ones special properties.

First you would tell which texture is to become special:

"Texture Name"

Then what properties it has:

"Texture", prop 1, prop 2, ect.

Some properties I've found would be useful are:
  • No Decals- no decals are drawn on this texture

    Special decal- only one special decal is drawn, has an argument that tells what decal is drawn

    Always Stretch to llne- goes with an older feature request

    Ignore palette- for non-paletted textures (If, of course, it's possible)

    Strtch/shrink- has an argument that tells what size to change it to. Much like scaled Decorate sprites

    Shot sound- tells what sound is played when shot, has an argument that tells which ammo/projectile makes this sound

    Bullet puff type- tells what sprite to draw when shot
This could be used to make hard metal that doesn't dent, or ice that crackds when shot, among other things.
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Epoch
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Post by Epoch »

All of this can already be done with MAPINFO or ACS.
As for custom decals, that would be impossible, because you'd have to redefine every decal for every texture defined in this way.
smg m7
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Post by smg m7 »

You can define a bunch of it in ACS, but it'd be nice to be able to tell the game exactly what it should do instead of definining it for every wall.
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Graf Zahl
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Post by Graf Zahl »

There's not one practical suggestion in here that can't already be done. As such...
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