First you would tell which texture is to become special:
"Texture Name"
Then what properties it has:
"Texture", prop 1, prop 2, ect.
Some properties I've found would be useful are:
- No Decals- no decals are drawn on this texture
Special decal- only one special decal is drawn, has an argument that tells what decal is drawn
Always Stretch to llne- goes with an older feature request
Ignore palette- for non-paletted textures (If, of course, it's possible)
Strtch/shrink- has an argument that tells what size to change it to. Much like scaled Decorate sprites
Shot sound- tells what sound is played when shot, has an argument that tells which ammo/projectile makes this sound
Bullet puff type- tells what sprite to draw when shot