[fixed] Automap markers don't render properly in OpenGL.

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Kate
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[fixed] Automap markers don't render properly in OpenGL.

Post by Kate »

This is pretty much self-explanatory. Map Markers render as entirely black (except transparent areas) in the OpenGL renderer and the original map markers (1, 2, 3, ... 9, 0) don't appear at all.

For reference my video card is an NVIDIA GeForce 6200 A-LE w/ 256MB video memory and running 6.14.0011.6218 (Latest as of this post) NV4 drivers.

If you need any other information, just ask.
Last edited by Kate on Sun Sep 23, 2007 3:48, edited 1 time in total.
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Kate
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Post by Kate »

Image

Here's an image of the bug in action. I placed down an automap marker with the M key but it's clearly not visible in the shot, and you can see the objective marker as the small black circle, it should be a yellow target marker as per the default in ZDoom.
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Nash
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Post by Nash »

Meant to report this for quite a while but never got around to it.

Image

In the top left corner are the graphic lumps, the way they were meant to be drawn.
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