[2.1 pre-236] SetGlobalFogParameter broken

Bugs that have been resolved.

Moderator: Graf Zahl

Locked
User avatar
The Ultimate DooMer
Persecution Complex
Posts: 152
Joined: Tue Nov 08, 2005 23:04
Location: Industrial Zone
Contact:

[2.1 pre-236] SetGlobalFogParameter broken

Post by The Ultimate DooMer »

So I was testing out Serpent in a 2.1 pre-release to see what happened, and discovered that SetGlobalFogParameter is partially broken - the FOGP_DENSITY portion still works, but the FOGP_SKYFOG portion does not. The pre-set values in MAPINFO are still fine, so it's just the in-game parameter changer.

(best way to see it is load up map 02 of Serpent and puke script 19, the sky won't grow foggy anymore but the rest will)
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Re: [2.1 pre-236] SetGlobalFogParameter broken

Post by Graf Zahl »

That's a weird one. skyfog actually works - but not inside a skybox. When you noclip, leave the ship and go to the harbour part of the map all looks as it should.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Re: [2.1 pre-236] SetGlobalFogParameter broken

Post by Graf Zahl »

Fixed. This was a tricky one because the setting for depth clamping was not tracked properly and caused it to be in the wrong state when the sky was processed.
Locked

Return to “Closed Bugs”