[since 1.8.00] The Damned rendering glitch in GZDooM.

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playerlin
Posts: 62
Joined: Sat Sep 23, 2006 6:28
Location: Taipei county, Taiwan

[since 1.8.00] The Damned rendering glitch in GZDooM.

Post by playerlin »

http://www.doomworld.com/idgames/levels ... d-f/damned
Sector #372, when I just arrived that place and see the glitch...
2015-09-28_00002.jpg
2015-09-28_00002.jpg (145.08 KiB) Viewed 431 times
Sector #258, after hit the switch on Linedef #1655(special 68: SR Floor To Higher Floor Change Tex).
2015-09-28_00001.jpg
2015-09-28_00001.jpg (114.67 KiB) Viewed 431 times
Tested with latest ZDoom and it's working fine without glitches, I tested all GZDooM release version(1.8.x and 2.0.x) and all pre-2.1 Dev. builds on DRD Team site, all showed this problem, I just too lazy to test more older version of GZDooM...
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Graf Zahl
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Re: [since 1.8.00] The Damned rendering glitch in GZDooM.

Post by Graf Zahl »

There's a mapping bug in that position. There's one overlapping linedef referencing another sector whose remnants you see there as the glitch.

I can't do much about that, the GL renderer is far more sensitive to such mapping bugs than the software renderer. If it bothers you, open the map with an editor and remove linedef #1825.
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