One thing with textures in DoomBuilder

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Devan
Posts: 40
Joined: Tue Jun 06, 2006 15:43
Location: Lithuania

One thing with textures in DoomBuilder

Post by Devan »

I spotted one little but bad thing in doom builder. When i tried to create level with Zdoom configuration, i was able to set floor/ceiling textures for walls and set wall textures for floor and ceiling. This works good with GZDoom, but in doom builder with GZDoom configuration i'm not able to set wall textures for ceiling and floor and set ceiling/floor textures for walls. I think I probably need better GZDoom.cfg file for DoomBuilder
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chopkinsca
Posts: 183
Joined: Thu Dec 29, 2005 8:09

Post by chopkinsca »

In the gzdoom.cfg, under "// Engine specific features" put:
mixtexturesflats = 1;
That should 'fix' it.
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Jive
Posts: 340
Joined: Sat Mar 11, 2006 23:44
Location: Manaus (Amazonia)
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Post by Jive »

So that we will have now:

// Engine specific features
zdoomslopes = 1;
mixtexturesflats = 1;

Cool trick!
Thank you!

Another post for the new subforum, hey Graf ?
;)
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