PLAYMOVIE

Moderator: Graf Zahl

Locked
User avatar
NeoHippo
Posts: 408
Joined: Tue Sep 13, 2005 0:47
Location: British Columbia Canada

PLAYMOVIE

Post by NeoHippo »

I tried this out with a simple map, just a switch triggering a script

Code: Select all

#include "zcommon.acs"

//================================================================================== 

script 10 (void)

{
     playmovie ("E:\GZDoom1018\UAC.wmv");
}
//==================================================================================
to play a WMV video clip, and got the following results:

Code: Select all

ZDoom63a     locks up after trigger is pressed, showing just the triggered switch.

ZDoom96      screen shows the active window at original movie size.
             plays the sound but not the video.
             lockus up with black screen.

ZDoom96x     locks up with black screen.

ZDoom98      screen turns black.
             plays the sound but not video.
             locks up on black screen.

ZDoom2.1.4   opens active window plays sound ok and plays video a scrambled mess, at original movie size.
             stays on black screen but ZDoom can be terminated with F10 --> Y


GZDoom1.0.14 does not do anything, except trigger and reset the switch.

GZDoom1.0.15 does not do anything, except trigger and reset the switch.

GZDoom1.0.16 does not do anything, except trigger and reset the switch.

GZDoom1.0.18 does not do anything, except trigger and reset the switch.
TAtL, tU, aE
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Playmovie is disabled in GZDoom. Its implementation requires an active DirectDraw window which obviously doesn't exist so I excluded the code from being compiled.

Sorry but don't expect this to change any time soon. Your ZDoom results show me that this command is pointless anyway.
Hell_Best
Posts: 53
Joined: Tue Jul 18, 2006 18:28

Post by Hell_Best »

wtf didn't you say soo first time
User avatar
Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

If it's useless and pointless then remove it!
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

And crash any WAD that happens to use it? I'd like to use it as a no-op.
Locked

Return to “Closed Feature Suggestions”