

Moderator: Graf Zahl
Torr Samaho wrote:AddafterCode: Select all
// [BB] Don't try to upsample textures based off FCanvasTexture. if ( inputGLTexture->tex->bHasCanvas ) return inputBuffer;
in gl_CreateUpsampledTextureBufferCode: Select all
if ( inputGLTexture->bIsTransparent == 1 ) return inputBuffer;