r1502 - player: crouch appearance doesn't change

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Enjay
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r1502 - player: crouch appearance doesn't change

Post by Enjay » Fri Jan 04, 2013 22:13

When the player crouches, his appearance doesn't change. This is true for both WADs where player crouch sprites are provided and where they are not. ie the player neither changes sprite nor shrinks.

r1498 works, r1500 does not.

ZDoom r4019 works.

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Re: r1502 - player: crouch appearance doesn't change

Post by Graf Zahl » Fri Jan 04, 2013 22:37

Randy made some change and Gez apparently did not make the necessary adjustments to the GL renderer for it.
Damn, I wanted to do a 1.7.1 release tomorrow and now I have to delay it.

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Re: r1502 - player: crouch appearance doesn't change

Post by Gez » Sat Jan 05, 2013 14:44

Fixed.

Things I practically never use in ZDoom:
  • Crouching
  • Third-person camera
  • Crouching in third-person view

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Re: r1502 - player: crouch appearance doesn't change

Post by Enjay » Sat Jan 05, 2013 15:52

Gez wrote:Things I practically never use in ZDoom:
  • Crouching
  • Third-person camera
  • Crouching in third-person view
As you probably guessed, that's exactly how I spotted this. In this case, I was comparing a model that I had made to the size of the player (third person camera) and then crouched so that I could see the model a little better.


Whenever I meet a mirror in game, I jump around (jump up, jump up and get down) and crouch in front of it. Not really sure why. :? Thanks for the fix. :)

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Re: r1502 - player: crouch appearance doesn't change

Post by Graf Zahl » Sat Jan 05, 2013 15:56

Well, to be honest, you should at least check the changelog for potential issues that require addressing in the GL renderer.
The log message for r4004 told me immediately that this would require some adjustment.

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