When the player crouches, his appearance doesn't change. This is true for both WADs where player crouch sprites are provided and where they are not. ie the player neither changes sprite nor shrinks.
r1498 works, r1500 does not.
ZDoom r4019 works.
r1502 - player: crouch appearance doesn't change
Moderator: Graf Zahl
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Re: r1502 - player: crouch appearance doesn't change
Randy made some change and Gez apparently did not make the necessary adjustments to the GL renderer for it.
Damn, I wanted to do a 1.7.1 release tomorrow and now I have to delay it.
Damn, I wanted to do a 1.7.1 release tomorrow and now I have to delay it.
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Re: r1502 - player: crouch appearance doesn't change
Fixed.
Things I practically never use in ZDoom:
Things I practically never use in ZDoom:
- Crouching
- Third-person camera
- Crouching in third-person view
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Re: r1502 - player: crouch appearance doesn't change
As you probably guessed, that's exactly how I spotted this. In this case, I was comparing a model that I had made to the size of the player (third person camera) and then crouched so that I could see the model a little better.Gez wrote:Things I practically never use in ZDoom:
- Crouching
- Third-person camera
- Crouching in third-person view
Whenever I meet a mirror in game, I jump around (jump up, jump up and get down) and crouch in front of it. Not really sure why.


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Re: r1502 - player: crouch appearance doesn't change
Well, to be honest, you should at least check the changelog for potential issues that require addressing in the GL renderer.
The log message for r4004 told me immediately that this would require some adjustment.
The log message for r4004 told me immediately that this would require some adjustment.