Occasionally I found several rendering issues while using OpenGL 2.1 with the latest GZDoom. I have a very limited access to graphics hardware with the modern OpenGL support, so I have troubles with debugging these bugs (or maybe features that are not yet implemented in compatibility renderer).
The first one is on dead-wire, somehow related to 3D floors:
The second one is on The DOOM Tribute Project's MAP01:
In both case some of walls are not renderer. GZDoom 1.x nor the latest 2.x using OpenGL 4.5 Core Profile don't have these problems.
Rendering issues on OpenGL 2.1
Moderator: Graf Zahl
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- Posts: 4
- Joined: Fri Nov 13, 2015 21:28
Re: Rendering issues on OpenGL 2.1
get svn build. but leatest svn have crash issue.
I in 2.1 mode as far as was confirmed was 100% crash and driving a light source for the first pillar (where the shotgun zombies are hidden) of the Japanese community Project Map1.
This is the same in any kind of MOD.
It was confirmed a specific (particularly complex) cases to 100% crash in the light source generation in terrain.
It is suspicious behavior of respect to the light source of brightmap is outside, but it works 100%.
I in 2.1 mode as far as was confirmed was 100% crash and driving a light source for the first pillar (where the shotgun zombies are hidden) of the Japanese community Project Map1.
This is the same in any kind of MOD.
It was confirmed a specific (particularly complex) cases to 100% crash in the light source generation in terrain.
It is suspicious behavior of respect to the light source of brightmap is outside, but it works 100%.
- Attachments
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- funny blightmap
- 20160530060458_1.jpg (119.12 KiB) Viewed 640 times
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- crash1
- 20160530061204_1.jpg (78.06 KiB) Viewed 640 times
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- crash2
- 20160530061201_1.jpg (82.26 KiB) Viewed 640 times
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- crash3
- 20160530061144_1.jpg (99.57 KiB) Viewed 640 times
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- crash4
- 20160530061139_1.jpg (74.79 KiB) Viewed 640 times
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- Developer
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- Joined: Sun Aug 07, 2011 13:36
Re: Rendering issues on OpenGL 2.1
Graf, could you please take a look at this fix? It solves all 3D floors issues I encountered but I want to make sure that nothing was missed.
And could please also move the unrelated report to a separate topic? Those crashes have nothing in common with this bug.
And could please also move the unrelated report to a separate topic? Those crashes have nothing in common with this bug.
- Graf Zahl
- GZDoom Developer
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Re: Rendering issues on OpenGL 2.1
Hard to tell without a decent diff viewer. If you could make this a pull request instead it'd be easier to check. From what I've seen you just switched the order of checks, right?
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- Developer
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Re: Rendering issues on OpenGL 2.1
I changed the order of checks and replaced return with goto. PR is here.