0.9.22
Moderator: Graf Zahl
- Graf Zahl
- GZDoom Developer
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0.9.22
I think it's time for a new version.
The most important new feature is MD3 model support.
Please note that I did one breaking change to get my code in line with future development of ZDoom:
The Pickup, Use and Drop states are being restricted to the CustomInventory class now. Any DECORATE definition that uses them has to be rewritten! The parser won't complain but such items will no longer work.
The most important new feature is MD3 model support.
Please note that I did one breaking change to get my code in line with future development of ZDoom:
The Pickup, Use and Drop states are being restricted to the CustomInventory class now. Any DECORATE definition that uses them has to be rewritten! The parser won't complain but such items will no longer work.
- Paul
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- Enjay
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- Graf Zahl
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- TheDarkArchon
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- Nash
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Graf, blesses to you for adding .md3 support.
I was getting sick of working that dreaded .md2 format.
Once again, a big thank you!
EDIT: Quick question, can I get rid of gzdoom.wad? I imagine GZDoom not using the wad anymore, with the zip file support and all. I like to maintain a clean and minimalistic GZDoom folder.
EDIT 2: Do Quake 3 shaders work with GZDoom?
I was getting sick of working that dreaded .md2 format.
Once again, a big thank you!
EDIT: Quick question, can I get rid of gzdoom.wad? I imagine GZDoom not using the wad anymore, with the zip file support and all. I like to maintain a clean and minimalistic GZDoom folder.
EDIT 2: Do Quake 3 shaders work with GZDoom?
Last edited by Nash on Sat Jan 07, 2006 19:16, edited 1 time in total.
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- Enjay
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OK, this inventory change affects the flares I posted as an example a while back
http://forum.drdteam.org/viewtopic.php?t=550
Any clues as to how to go about fixing them.
[edit]It seems the fix, in this case, is easy. If I change the line
to
It seems to work. Is this the correct way to fix it?[/edit]
http://forum.drdteam.org/viewtopic.php?t=550
Any clues as to how to go about fixing them.
[edit]It seems the fix, in this case, is easy. If I change the line
Code: Select all
ACTOR NJFlarePickup : Inventory 21045
Code: Select all
ACTOR NJFlarePickup : CustomInventory 21045
- Graf Zahl
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- Graf Zahl
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- Enjay
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- BlazingPhoenix
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So let's see.....would something like this work for an item now?
Code: Select all
ACTOR InvisSphere : Inventory 10000
{
+INVBAR
+AUTOACTIVATE
inventory.maxamount 1
inventory.pickupsound "misc/p_pkup"
inventory.pickupmessage "you became totally Invisible!"
states
{
Spawn:
INVS AB 5
INVS CD 5
Loop
Drop:
INVS AB 5
Stop
PickUp:
TNT1 5
Goto Use
Use:
TNT1 0 A_ACSExecute(1);
Stop
}
}
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- BlazingPhoenix
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