May it be a light to you in dark places...

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Enjay
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May it be a light to you in dark places...

Post by Enjay »

OK, so it's hardly the light of Earendil, and it definitely needs some tweaking, but I quite like the concept.

[edit] OK, tweaked it slightly. I removed the bounce from the projectile. It simply didn't find it controllable enough. Now your flare will light up pretty much where you throw it. Also, I shifted the glow sprites up in light (ahem) of Graf's comments. And yes, it does look better. I also added a graphic for the inventory. The original looked fine in althud, but was misaligned in the normal status bar. This new one works in both.[/edit]

[edit again] More slight tweaks. Different graphics and sound and a slightly modified fadeout. [/edit again]

[edit yet again] File modified to fix it for GZDoom 0.9.22. It will no longer work in 0.9.21 or less.[/edit yet again]
Last edited by Enjay on Sat Jan 07, 2006 19:53, edited 5 times in total.
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Post by wildweasel »

Perhaps one could make a flashlight by doing a dynamic light on either a puff (Edge style) or a bunch of invisible projectiles (so it'll cover more area)...
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Post by Graf Zahl »

Neat. But the activated flare should be improved. Being cut off at the floor somewhat ruins the effect.
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Post by Enjay »

That was actually deliberate. I initially had a round flare sitting above the ground. Then I was faced with the problem of does the glow stay centred at one point when it gets smaller, or does it appear to drop slightly. Setting the sprites to sit "in" the ground got round that problem and also allowed the sprite to wrap around a step, should it land near the edge of one. However, I take your point. It's not perfect by any means.

I just got a very odd sort-of-hang whilst using these files. The game just seemed to slow down massively - less than 1fps. I was able to alt-tab and close GZdoom, but the game itself was unresponsive. Any ideas?

[edit] Oh well, it's been a couple of hours, maybe more, and the problem hasn't repeated. Must have been "one of those things".[/edit]
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Post by Cutmanmike »

wildweasel wrote:Perhaps one could make a flashlight by doing a dynamic light on either a puff (Edge style) or a bunch of invisible projectiles (so it'll cover more area)...
Already done... Sorta.
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Post by ellmo »

Cutmanmike wrote:Already done... Sorta.
I just... upgraded your flashlight Cutty. Hope youre not offended ;)

EDIT:
Who owns those sprites? I would like to use them, as well as your work, in my WAD.
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Post by wildweasel »

Ellmo: Those sprites are from Doom 2.5. I don't think they mind much about people using them (I've used them many times now).
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Post by ellmo »

Grrr8...

A new atmospehric feature comes to my WAD... if only 3D-Floors weren't so pesky, I could use solarsnowfall's incredible fog throughout the entire map.

Thanks for info Weasel.

EDIT
Where can I find Doom 2.5. ?
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Post by wildweasel »

The site lies at http://doom25.cjb.net/ - but I don't believe their download links work...
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Post by Soultaker »

/me slaps WildWeasel with a large trout

Hehe. Yes the dl links work. I have dled from their site in the past.
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Post by wildweasel »

My mistake...site needs Javascript to work =P
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Post by DoomRater »

ellmo wrote:
Cutmanmike wrote:Already done... Sorta.
I just... upgraded your flashlight Cutty. Hope youre not offended ;)
I do that a lot myself, finding someone's work and improving on it.
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