May it be a light to you in dark places...
Moderator: Graf Zahl
- Enjay
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May it be a light to you in dark places...
OK, so it's hardly the light of Earendil, and it definitely needs some tweaking, but I quite like the concept.
[edit] OK, tweaked it slightly. I removed the bounce from the projectile. It simply didn't find it controllable enough. Now your flare will light up pretty much where you throw it. Also, I shifted the glow sprites up in light (ahem) of Graf's comments. And yes, it does look better. I also added a graphic for the inventory. The original looked fine in althud, but was misaligned in the normal status bar. This new one works in both.[/edit]
[edit again] More slight tweaks. Different graphics and sound and a slightly modified fadeout. [/edit again]
[edit yet again] File modified to fix it for GZDoom 0.9.22. It will no longer work in 0.9.21 or less.[/edit yet again]
[edit] OK, tweaked it slightly. I removed the bounce from the projectile. It simply didn't find it controllable enough. Now your flare will light up pretty much where you throw it. Also, I shifted the glow sprites up in light (ahem) of Graf's comments. And yes, it does look better. I also added a graphic for the inventory. The original looked fine in althud, but was misaligned in the normal status bar. This new one works in both.[/edit]
[edit again] More slight tweaks. Different graphics and sound and a slightly modified fadeout. [/edit again]
[edit yet again] File modified to fix it for GZDoom 0.9.22. It will no longer work in 0.9.21 or less.[/edit yet again]
Last edited by Enjay on Sat Jan 07, 2006 19:53, edited 5 times in total.
- wildweasel
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That was actually deliberate. I initially had a round flare sitting above the ground. Then I was faced with the problem of does the glow stay centred at one point when it gets smaller, or does it appear to drop slightly. Setting the sprites to sit "in" the ground got round that problem and also allowed the sprite to wrap around a step, should it land near the edge of one. However, I take your point. It's not perfect by any means.
I just got a very odd sort-of-hang whilst using these files. The game just seemed to slow down massively - less than 1fps. I was able to alt-tab and close GZdoom, but the game itself was unresponsive. Any ideas?
[edit] Oh well, it's been a couple of hours, maybe more, and the problem hasn't repeated. Must have been "one of those things".[/edit]
I just got a very odd sort-of-hang whilst using these files. The game just seemed to slow down massively - less than 1fps. I was able to alt-tab and close GZdoom, but the game itself was unresponsive. Any ideas?
[edit] Oh well, it's been a couple of hours, maybe more, and the problem hasn't repeated. Must have been "one of those things".[/edit]
- Cutmanmike
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Already done... Sorta.wildweasel wrote:Perhaps one could make a flashlight by doing a dynamic light on either a puff (Edge style) or a bunch of invisible projectiles (so it'll cover more area)...
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- ellmo
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I just... upgraded your flashlight Cutty. Hope youre not offendedCutmanmike wrote:Already done... Sorta.

EDIT:
Who owns those sprites? I would like to use them, as well as your work, in my WAD.
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The site lies at http://doom25.cjb.net/ - but I don't believe their download links work...
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