Zanzan Gzdoom Version

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Paul
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Zanzan Gzdoom Version

Post by Paul » Thu Sep 07, 2006 21:02

http://paul.drdteam.org/Stuff/zanzan_g_PTest_2.zip

Ok folks, I've finished converting Zanzan to Gzdoom. Obviously there are some technical mismatches, but the TC also has some new stuff (the relighting work in most darker areas). It's not fully finished yet (the only thin that's missing is the dynamic lighting for projectiles), but I need opinions on how stuff works, bug testing. I'm especially asking for Graf's opinion as he has the most extensive Gzdoom knowledge.

Please take a moment to test it.

Update:
2nd Test
*Fixed player being kiled at the beginning of the game
-swapped flickering lights to regular static ones
+added dynamic lights for monsters' projectiles
Update:
Screw it. Wad has been uploaded to /idgames. I hope it'll appear in this week's newstuff. Hooray. :)
Last edited by Paul on Fri Sep 08, 2006 13:29, edited 2 times in total.

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Nash
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Post by Nash » Thu Sep 07, 2006 21:35

Player dies instantly at the start on Ultra Violence.

That's all for now... still play testing...

Oh god. These models beg for interpolation. =/

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Paul
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Post by Paul » Thu Sep 07, 2006 23:13

This is fucked up as the same happens in the original.. I think. The dying thing I'm talking about. Try at ITYTD.

Models-I can do nothing about it, they had limited ammounts of frames. If I had original 3ds, boned and rigger, I could create some more frames to smooth the animation out. Let's hope Graf considers adding interpolation once more productions start using models.

Thanks for your comment Nash.

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Graf Zahl
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Post by Graf Zahl » Fri Sep 08, 2006 0:40

The flickering lights give me seizures...

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Paul
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Post by Paul » Fri Sep 08, 2006 1:06

Will be changed to static lights.

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Post by NeoHippo » Fri Sep 08, 2006 4:37

Nash wrote:Player dies instantly at the start on Ultra Violence...
I just moved the player start to avoid this.
The models do not show at all.
TAtL, tU, aE

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Alter
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Post by Alter » Fri Sep 08, 2006 6:46

Later i will test this paul
If you want to know bugs which i'm going to hunt then i'm gonna pm them to you because i can't catch you on skype....

offtopic:paul catch me on the skype i need some advice and help......

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Tormentor667
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Post by Tormentor667 » Fri Sep 08, 2006 7:59

Paul, it's awesome that finally someone puts in some effort to make this great TC working under a newer port :) Can't test it yet (due to my internet issues) but I will do so asap!

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Alter
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Post by Alter » Fri Sep 08, 2006 8:32

Wow this is awesome TC!!!
There's only two bugs i found which is extreme threat! TC is playable only on ITYTD on higher difficulties it kills you damn paul eliminate that bug :) and now second bug.... change dynamics lights from flickering to static lights! if you need some beta-testing you can count on me always :)

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grubber
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Post by grubber » Fri Sep 08, 2006 11:02

@Paul: Why don't you put this to the projects forum? It's more proper IMO.

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Paul
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Post by Paul » Fri Sep 08, 2006 11:07

Indeed.

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Paul
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Post by Paul » Fri Sep 08, 2006 12:38

Bump. 2nd public test ready. Go grab it at the first post.

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Alter
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Post by Alter » Fri Sep 08, 2006 14:38

Finished it and no bugs found sir :) i see that there are two endings i think

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Post by BlazingPhoenix » Fri Sep 08, 2006 22:38

Wooo! something new to try out!

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Post by BlazingPhoenix » Fri Sep 08, 2006 23:47

*Double post*
I tried this out and I thought it was pretty neat, though I think the weapons are WAY unbalanced, I mean come on, the hammer is the only strong weapon there? the rest of the weapons hardly delt any damage to the enemies.

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