The frames I've converted to true-color PNGs don't show up at all. I haven't set any offsets, just used XWE beta to import the raw data over the old indexed BMPs. Is this a bug, or just a mistake on my part?

Moderator: Graf Zahl
Caligari_87 wrote:I haven't set any offsets,
You don't. You set the offset in the image. On the GZdoom download page, Graf links to a command line tool by Randy that allows you to set offset values that get stored inside a PNG. Then you just put the png into your WAD or ZIP. In fact, I'm pretty sure the Doom graphic format holds its own offset information too. So I'm guessing that if you had a normal Doom graphic in a WAD with offsets you wanted to preserve, you could export the graphic as a raw data lump and stick it into a ZIP and still have the offsets work. (Although just putting the WAD into the ZIP would probably be easier.) I've certainly transferred graphics from one WAD to another using that method and it worked.Zeg-Vok wrote:How does one set the image offset in a pk3/zip file?
You can. Some lumps in GZDoom.pk3 are doing just that. And yes, the offsets are stored at the start of the graphics lump.Enjay wrote:So I'm guessing that if you had a normal Doom graphic in a WAD with offsets you wanted to preserve, you could export the graphic as a raw data lump and stick it into a ZIP and still have the offsets work.